Hello! Iām a 3D artist dedicated to creating high-quality game assets, especially low-poly weapons designed for games, VR, and real-time applications.
Every model I create starts from a high-poly sculpt, then carefully baked down to low-poly to preserve rich details while keeping performance optimized. Thanks to my automated workflow in Blender, my models maintain consistent quality and are ready for immediate use in engines like Unity, Unreal, and Godot.
I release new models weekly, aiming to build a broad library for developers and creators who seek both quality and variety.
Feel free to reach out if you have any custom requests or collaboration ideas!
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